Arma 3 mods sind nicht gleich signiert

I think you'd be better off uploading the mods to the server one at a time to determine the problematic one. For the future, I advise you to connect server monitoring. It will automatically collect statistics and send notifications. So you can quickly find out about problems on the server, if any.

i will try it, but damn... i spend a lot of time uploading those mods

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Gunter Severloh    3658

Arma 3 mods sind nicht gleich signiert

Gunter Severloh    3658

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Posted December 27, 2021

If the server is not meant to be public, like only for you and your friends then in the server.cfg

set the following:

BattlEye                = 0;   
verifySignatures  = 0;

 

Then put a password on your server and you wont run into issues with BE or mods not signed.

      Also only upload those mods to the server for missions that require mod assets, base everything you do around what your playing.

Setup commandlines for mission types you like to play alot that require certain mods, then you can easily switch to them.

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fajnyfacet    1

Arma 3 mods sind nicht gleich signiert

fajnyfacet    1

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Posted December 27, 2021

11 hours ago, Gunter Severloh said:

If the server is not meant to be public, like only for you and your friends then in the server.cfg

set the following:

BattlEye                = 0;   
verifySignatures  = 0;

 

Then put a password on your server and you wont run into issues with BE or mods not signed.

      Also only upload those mods to the server for missions that require mod assets, base everything you do around what your playing.

Setup commandlines for mission types you like to play alot that require certain mods, then you can easily switch to them.

in my server.cfg i don't have line "BattlEye", but i think that i can add one. Also this is my server.cfg file:


 

hostname = "secret";
password = "secret";
passwordAdmin = "secret";
reportingIP = "arma3pc.master.gamespy.com";
logFile = "A3Master.log";
verifySignatures = 0;
motd[] = {
	"Willkommen auf unserem Arma3 Server",
	"Besuche unsere Homepage www.G-Portal.de",
	"Teamspeak Server by G-Portal.de",
	""
};
motdInterval = 30;
maxPlayers = 15;
voteMissionPlayers = 99;
voteThreshold = 99;
disableVoN = 0;
vonCodecQuality = 8;
persistent = 1;
class Missions {
	class ARMA {
		template = "ArmA3_Wasteland.Altis";
		difficulty = "Regular";
	};
};
kickDuplicate = 1;
equalModRequired = 0;
requiredSecureId = 2;
timeStampFormat = "short";
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
allowedFilePatching = 2;

 

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fajnyfacet    1

Arma 3 mods sind nicht gleich signiert

fajnyfacet    1

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Posted December 27, 2021

11 hours ago, Gunter Severloh said:

If the server is not meant to be public, like only for you and your friends then in the server.cfg

set the following:

BattlEye                = 0;   
verifySignatures  = 0;

 

Then put a password on your server and you wont run into issues with BE or mods not signed.

      Also only upload those mods to the server for missions that require mod assets, base everything you do around what your playing.

Setup commandlines for mission types you like to play alot that require certain mods, then you can easily switch to them.

OK MAN YOU ARE THE BEST! I simply add verifySignatures  = 0; in my server.cfg file and it worked!!! Big thanks!

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Drej_X_Army    0

Arma 3 mods sind nicht gleich signiert

Drej_X_Army    0

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Posted January 26

What all are you copying over? MY bud and I are having issues getting mods to work right on ours. We add the PBO to mpmissions, but then we lose parameter controls...