Which of the following operators may be used to assign one object to another?

A copy constructor is a member function that initializes an object using another object of the same class. In simple terms, a constructor which creates an object by initializing it with an object of the same class, which has been created previously is known as a copy constructor.  

Example:

Syntax of Copy Constructor

Characteristics of Copy Constructor

1. The copy constructor is used to initialize the members of a newly created object by copying the members of an already existing object.

2. Copy constructor takes a reference to an object of the same class as an argument.

Sample(Sample &t) { id=t.id; }

3. The process of initializing members of an object through a copy constructor is known as copy initialization.

4. It is also called member-wise initialization because the copy constructor initializes one object with the existing object, both belonging to the same class on a member-by-member copy basis.

5. The copy constructor can be defined explicitly by the programmer. If the programmer does not define the copy constructor, the compiler does it for us.

For Example: 

C++




p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 151

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 152

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 153

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 154 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 155 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 156

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 158 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 159

ID=10 ID=100ID=10 ID=101

ID=10 ID=102ID=10 ID=103 ID=10 ID=104

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=106ID=10 ID=101

ID=10 ID=102ID=10 ID=109ID=10 ID=103 ID=10 ID=101ID=10 ID=103 ID=10 ID=103

ID=10 ID=102ID=10 ID=105

ID=10 ID=106ID=10 ID=107

ID=10 ID=106ID=10 ID=109

ID=10 ID=1021001 Ram 10000 1001 Ram 100001

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=1021001 Ram 10000 1001 Ram 100004

ID=10 ID=102ID=10 ID=1091001 Ram 10000 1001 Ram 100007 1001 Ram 10000 1001 Ram 100008

ID=10 ID=102ID=10 ID=105

ID=10 ID=106 GFG! GFG! GFG!2

ID=10 ID=106 GFG! GFG! GFG!4

ID=10 ID=1021001 Ram 10000 1001 Ram 100001

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=102ID=10 ID=103 GFG! GFG!0GFG! GFG!1 GFG! GFG!2

ID=10 ID=102ID=10 ID=103 GFG! GFG!5GFG! GFG!1 GFG! GFG!7

GFG! GFG!8

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=103 GFG!1

ID=10 ID=105

ID=10 ID=102GFG!4GFG!5

ID=10 ID=102GFG!7GFG!8

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=102MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 1

ID=10 ID=102MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 3MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 4 MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 5

MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 6MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 7MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 8 MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 9

ID=10 ID=102MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 3GeeksQuiz GeeksQuiz GeeksQuiz GeeksforGeeks2 GeeksQuiz GeeksQuiz GeeksQuiz GeeksforGeeks3

MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 6MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2) 7GeeksQuiz GeeksQuiz GeeksQuiz GeeksforGeeks6 GeeksQuiz GeeksQuiz GeeksQuiz GeeksforGeeks7

ID=10 ID=102GFG! GFG!1 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1500

1001 Ram 10000 1001 Ram 100001

Outputp1.x = 10, p1.y = 15 p2.x = 10, p2.y = 15

Types of Copy Constructors

1. Default Copy Constructor

An implicitly defined copy constructor will copy the bases and members of an object in the same order that a constructor would initialize the bases and members of the object.

C++




p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1502

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 153

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 154 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 155 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 156

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 158 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1509

ID=10 ID=102ID=10 ID=103 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1512

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=106ID=10 ID=101

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1518ID=10 ID=103 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1520

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1523p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1524 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1525

GFG! GFG!8

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=103 GFG!1

ID=10 ID=105

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1532

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1534

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1536

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1539

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1541p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1542

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1544

ID=10 ID=102GFG! GFG!1 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1500

1001 Ram 10000 1001 Ram 100001

OutputID=10 ID=10

2. User Defined Copy Constructor 

A user-defined copy constructor is generally needed when an object owns pointers or non-shareable references, such as to a file, in which case a destructor and an assignment operator should also be written

C++




p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1549

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1550

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 154 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 155 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 156

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 158 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1556

ID=10 ID=105

ID=10 ID=102ID=10 ID=103 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1512

ID=10 ID=102ID=10 ID=106ID=10 ID=101

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1518ID=10 ID=103 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1568

ID=10 ID=102ID=10 ID=105

ID=10 ID=106p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1572

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1574

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1576p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1577

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1578 

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1580p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1581

ID=10 ID=102ID=10 ID=105

ID=10 ID=106p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1585

ID=10 ID=1021001 Ram 10000 1001 Ram 100001

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1590

ID=10 ID=102ID=10 ID=105

ID=10 ID=106p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1594p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1524p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1596

ID=10 ID=1021001 Ram 10000 1001 Ram 100001

GFG! GFG!8

ID=10 ID=103 GFG!1

ID=10 ID=105

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1532

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1534

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1536

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1578 

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1541ID=10 ID=1012

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1544

ID=10 ID=102GFG! GFG!1 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1500

1001 Ram 10000 1001 Ram 100001

OutputID=10 ID=10

 

C++




ID=10 ID=1019

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 153

ID=10 ID=1021

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 154 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 155 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 156

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 158 ID=10 ID=1026

ID=10 ID=102ID=10 ID=103 ID=10 ID=1029

ID=10 ID=102ID=10 ID=1031

ID=10 ID=102ID=10 ID=1033 ID=10 ID=1034

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=106ID=10 ID=101

ID=10 ID=102ID=10 ID=1039ID=10 ID=103ID=10 ID=1041ID=10 ID=1033ID=10 ID=1043

ID=10 ID=102ID=10 ID=1045ID=10 ID=1046

ID=10 ID=102ID=10 ID=105

ID=10 ID=106ID=10 ID=1050

ID=10 ID=106ID=10 ID=1052

ID=10 ID=106ID=10 ID=1054

ID=10 ID=1021001 Ram 10000 1001 Ram 100001

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 ID=10 ID=1059

GFG! GFG!8

ID=10 ID=1061ID=10 ID=103 ID=10 ID=1063ID=10 ID=1033 ID=10 ID=1065

ID=10 ID=105

ID=10 ID=102ID=10 ID=1068

ID=10 ID=102ID=10 ID=1070

ID=10 ID=102ID=10 ID=1072

1001 Ram 10000 1001 Ram 100001

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 ID=10 ID=1075

ID=10 ID=105

ID=10 ID=102ID=10 ID=1078ID=10 ID=1079 ID=10 ID=1080ID=10 ID=1079 ID=10 ID=1082

1001 Ram 10000 1001 Ram 100001

ID=10 ID=103 GFG!1

ID=10 ID=105

ID=10 ID=102ID=10 ID=1088ID=10 ID=1089ID=10 ID=1090

ID=10 ID=102ID=10 ID=1092

ID=10 ID=102ID=10 ID=1094ID=10 ID=1095

ID=10 ID=102ID=10 ID=1097

ID=10 ID=102GFG! GFG!1 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1500

1001 Ram 10000 1001 Ram 100001

Output1001 Ram 10000 1001 Ram 10000

When is the copy constructor called? 

In C++, a Copy Constructor may be called in the following cases: 

  • When an object of the class is returned by value. 
  • When an object of the class is passed (to a function) by value as an argument. 
  • When an object is constructed based on another object of the same class. 
  • When the compiler generates a temporary object.

It is, however, not guaranteed that a copy constructor will be called in all these cases, because the C++ Standard allows the compiler to optimize the copy away in certain cases, one example is the return value optimization (sometimes referred to as RVO).

Copy Elision

In copy elision, the compiler prevents the making of extra copies which results in saving space and better the program complexity(both time and space); Hence making the code more optimized.  

Example:

C++




ID=10 ID=1002

ID=10 ID=1003

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 153

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 154 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 155 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 156

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 158 ID=10 ID=1010

ID=10 ID=106ID=10 ID=101

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 ID=10 ID=1015ID=10 ID=1016ID=10 ID=1017

GFG! GFG!8

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=103 GFG!1

ID=10 ID=105

ID=10 ID=102ID=10 ID=1024

ID=10 ID=102ID=10 ID=1026 ID=10 ID=1027ID=10 ID=103 ID=10 ID=1029

ID=10 ID=106ID=10 ID=1031

ID=10 ID=106ID=10 ID=1033ID=10 ID=1034ID=10 ID=1035

ID=10 ID=1021001 Ram 10000 1001 Ram 100001

ID=10 ID=102GFG! GFG!1 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1500

1001 Ram 10000 1001 Ram 100001

Output GFG! GFG! GFG!

Now it is on the compiler to decide what it wants to print, it could either print the above output or it could print case 1 or case 2 below, and this is what Return Value Optimization is. In simple words, RVO is a technique that gives the compiler some additional power to terminate the temporary object created which results in changing the observable behavior/characteristics of the final program.

Case 1:

GFG! GFG!

Case 2:

GFG!

When is a user-defined copy constructor needed? 

If we don’t define our own copy constructor, the C++ compiler creates a default copy constructor for each class which does a member-wise copy between objects. The compiler-created copy constructor works fine in general. We need to define our own copy constructor only if an object has pointers or any runtime allocation of the resource like a file handle, a network connection, etc.
 

The default constructor does only shallow copy. 

Deep copy is possible only with a user-defined copy constructor. In a user-defined copy constructor, we make sure that pointers (or references) of copied objects point to new memory locations.  

 

Copy constructor vs Assignment Operator 

The main difference between Copy Constructor and Assignment Operator is that the Copy constructor makes a new memory storage every time it is called while the assignment operator does not make new memory storage.

Which of the following two statements calls the copy constructor and which one calls the assignment operator? 

MyClass t1, t2; MyClass t3 = t1; // ----> (1) t2 = t1; // -----> (2)

A copy constructor is called when a new object is created from an existing object, as a copy of the existing object. The assignment operator is called when an already initialized object is assigned a new value from another existing object. In the above example (1) calls the copy constructor and (2) calls the assignment operator. See this for more details.

Example – Class Where a Copy Constructor is Required 

Following is a complete C++ program to demonstrate the use of the Copy constructor. In the following String class, we must write a copy constructor. 

Example:

C++




ID=10 ID=1042

ID=10 ID=1043

ID=10 ID=1044

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 153

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 154 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 155 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 156

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 158 ID=10 ID=1051

ID=10 ID=100ID=10 ID=101

ID=10 ID=102ID=10 ID=1055ID=10 ID=1056

ID=10 ID=102ID=10 ID=103 ID=10 ID=1059

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=106ID=10 ID=101

ID=10 ID=102ID=10 ID=10641001 Ram 10000 1001 Ram 100007 ID=10 ID=1055ID=10 ID=1067ID=10 ID=1068

ID=10 ID=102ID=10 ID=1070ID=10 ID=1071ID=10 ID=1072ID=10 ID=1073

ID=10 ID=102ID=10 ID=10641001 Ram 10000 1001 Ram 100007 ID=10 ID=1077ID=10 ID=1046

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 ID=10 ID=1081

ID=10 ID=102ID=10 ID=105

ID=10 ID=106ID=10 ID=1085

ID=10 ID=1021001 Ram 10000 1001 Ram 100001ID=10 ID=1088

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 ID=10 ID=10911001 Ram 10000 1001 Ram 100007 ID=10 ID=1055ID=10 ID=1094ID=10 ID=1095

GFG! GFG!8

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=1098

ID=10 ID=1099

1001 Ram 10000 1001 Ram 1000000

1001 Ram 10000 1001 Ram 10000011001 Ram 10000 1001 Ram 100007 ID=10 ID=10551001 Ram 10000 1001 Ram 1000004

ID=10 ID=105

ID=10 ID=1021001 Ram 10000 1001 Ram 10000071001 Ram 10000 1001 Ram 10000081001 Ram 10000 1001 Ram 1000009

ID=10 ID=1021001 Ram 10000 1001 Ram 10000111001 Ram 10000 1001 Ram 1000012 ID=10 ID=10551001 Ram 10000 1001 Ram 1000014

ID=10 ID=1021001 Ram 10000 1001 Ram 10000161001 Ram 10000 1001 Ram 1000017

1001 Ram 10000 1001 Ram 100001

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 1001 Ram 10000 1001 Ram 10000211001 Ram 10000 1001 Ram 100007 ID=10 ID=10551001 Ram 10000 1001 Ram 1000004

ID=10 ID=105

ID=10 ID=102ID=10 ID=10711001 Ram 10000 1001 Ram 1000028

ID=10 ID=1021001 Ram 10000 1001 Ram 10000071001 Ram 10000 1001 Ram 10000081001 Ram 10000 1001 Ram 1000009

ID=10 ID=1021001 Ram 10000 1001 Ram 10000111001 Ram 10000 1001 Ram 1000012 ID=10 ID=10551001 Ram 10000 1001 Ram 1000014

ID=10 ID=1021001 Ram 10000 1001 Ram 10000161001 Ram 10000 1001 Ram 1000017

1001 Ram 10000 1001 Ram 100001

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

1001 Ram 10000 1001 Ram 10000011001 Ram 10000 1001 Ram 100007 1001 Ram 10000 1001 Ram 1000045

ID=10 ID=105

ID=10 ID=1021001 Ram 10000 1001 Ram 1000048

ID=10 ID=1021001 Ram 10000 1001 Ram 10000111001 Ram 10000 1001 Ram 1000012 ID=10 ID=10551001 Ram 10000 1001 Ram 1000014

ID=10 ID=1021001 Ram 10000 1001 Ram 10000161001 Ram 10000 1001 Ram 1000056

1001 Ram 10000 1001 Ram 100001

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=103 GFG!1

ID=10 ID=105

ID=10 ID=1021001 Ram 10000 1001 Ram 10000631001 Ram 10000 1001 Ram 1000064ID=10 ID=1043

ID=10 ID=1021001 Ram 10000 1001 Ram 1000067

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=1021001 Ram 10000 1001 Ram 10000701001 Ram 10000 1001 Ram 1000071

ID=10 ID=1021001 Ram 10000 1001 Ram 1000073

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=1021001 Ram 10000 1001 Ram 10000761001 Ram 10000 1001 Ram 1000077ID=10 ID=1043

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=1021001 Ram 10000 1001 Ram 10000701001 Ram 10000 1001 Ram 1000082

ID=10 ID=1021001 Ram 10000 1001 Ram 1000073

ID=10 ID=102GFG! GFG!1 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1500

1001 Ram 10000 1001 Ram 100001

OutputGeeksQuiz GeeksQuiz GeeksQuiz GeeksforGeeks

What would be the problem if we remove the copy constructor from the above code? 

If we remove the copy constructor from the above program, we don’t get the expected output. The changes made to str2 reflect in str1 as well which is never expected. 
 

C++




p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1550

1001 Ram 10000 1001 Ram 1000090

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 154 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 155 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 156

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 158 1001 Ram 10000 1001 Ram 1000096

ID=10 ID=105

ID=10 ID=100ID=10 ID=101

ID=10 ID=102ID=10 ID=1055 GFG! GFG! GFG!02

ID=10 ID=102ID=10 ID=103 ID=10 ID=1059

ID=10 ID=106ID=10 ID=101

ID=10 ID=102ID=10 ID=10641001 Ram 10000 1001 Ram 100007 ID=10 ID=1055 GFG! GFG! GFG!12ID=10 ID=1068

ID=10 ID=102ID=10 ID=1070ID=10 ID=1071 GFG! GFG! GFG!17ID=10 ID=1073

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 GFG! GFG! GFG!21

ID=10 ID=102p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 ID=10 ID=10911001 Ram 10000 1001 Ram 100007 ID=10 ID=1055 GFG! GFG! GFG!27ID=10 ID=1095

GFG! GFG!8

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

1001 Ram 10000 1001 Ram 10000011001 Ram 10000 1001 Ram 100007 ID=10 ID=1055 GFG! GFG! GFG!34

ID=10 ID=105

ID=10 ID=1021001 Ram 10000 1001 Ram 10000071001 Ram 10000 1001 Ram 10000081001 Ram 10000 1001 Ram 1000009

ID=10 ID=1021001 Ram 10000 1001 Ram 10000111001 Ram 10000 1001 Ram 1000012 ID=10 ID=1055 GFG! GFG! GFG!44

ID=10 ID=1021001 Ram 10000 1001 Ram 10000161001 Ram 10000 1001 Ram 1000017

1001 Ram 10000 1001 Ram 100001

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=1098

ID=10 ID=1099

GFG! GFG! GFG!52

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1517 1001 Ram 10000 1001 Ram 10000211001 Ram 10000 1001 Ram 100007 ID=10 ID=1055 GFG! GFG! GFG!34

ID=10 ID=105

ID=10 ID=102ID=10 ID=1071 1001 Ram 10000 1001 Ram 1000028

ID=10 ID=1021001 Ram 10000 1001 Ram 10000071001 Ram 10000 1001 Ram 10000081001 Ram 10000 1001 Ram 1000009

ID=10 ID=1021001 Ram 10000 1001 Ram 10000111001 Ram 10000 1001 Ram 1000012 ID=10 ID=1055 GFG! GFG! GFG!44

ID=10 ID=1021001 Ram 10000 1001 Ram 10000161001 Ram 10000 1001 Ram 1000017

1001 Ram 10000 1001 Ram 100001

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=103 GFG!1

ID=10 ID=105

ID=10 ID=1021001 Ram 10000 1001 Ram 10000631001 Ram 10000 1001 Ram 1000064ID=10 ID=1043

ID=10 ID=1021001 Ram 10000 1001 Ram 1000067

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=1021001 Ram 10000 1001 Ram 10000701001 Ram 10000 1001 Ram 1000071

ID=10 ID=1021001 Ram 10000 1001 Ram 1000073

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=1021001 Ram 10000 1001 Ram 10000761001 Ram 10000 1001 Ram 1000077ID=10 ID=1043

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 157 

ID=10 ID=1021001 Ram 10000 1001 Ram 10000701001 Ram 10000 1001 Ram 1000082

ID=10 ID=1021001 Ram 10000 1001 Ram 1000073

ID=10 ID=102GFG! GFG!1 p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 1500

1001 Ram 10000 1001 Ram 100001

Output: 

p1.x = 10, p1.y = 15 p2.x = 10, p2.y = 150

Can we make the copy constructor private? 

Yes, a copy constructor can be made private. When we make a copy constructor private in a class, objects of that class become non-copyable. This is particularly useful when our class has pointers or dynamically allocated resources. In such situations, we can either write our own copy constructor like the above String example or make a private copy constructor so that users get compiler errors rather than surprises at runtime.

Why argument to a copy constructor must be passed as a reference? 

A copy constructor is called when an object is passed by value. Copy constructor itself is a function. So if we pass an argument by value in a copy constructor, a call to the copy constructor would be made to call the copy constructor which becomes a non-terminating chain of calls. Therefore compiler doesn’t allow parameters to be passed by value.

Why argument to a copy constructor should be const?

One reason for passing const reference is, that we should use const in C++ wherever possible so that objects are not accidentally modified. This is one good reason for passing reference as const, but there is more to it than ‘Why argument to a copy constructor should be const?’

This article is contributed by Shubham Agrawal. If you like GeeksforGeeks and would like to contribute, you can also write your article at write.geeksforgeeks.org. See your article appearing on the GeeksforGeeks main page and help other Geeks. Please write comments if you find anything incorrect, or if you want to share more information about the topic discussed above.

Can you use an assignment operator (=) to copy one object to another object of a same class?

You cannot use the = operator to assign one object's values to another object, unless you overload the operator.

Which of the following operators can be used to create a copy of an object?

The assignment operator (operator=) is used to copy values from one object to another already existing object. The purpose of the copy constructor and the assignment operator are almost equivalent -- both copy one object to another.

Which type of function is not a member of a class but has access to the private members of the class?

A friend function is a function that isn't a member of a class but has access to the class's private and protected members.

Is a special function that is called whenever a new object is created and initialized with another object's data?

A copy constructor is a special constructor that is called whenever a new object is created and initialized with another object's data. ★ Sometimes the default memberwise assignment behavior in C++ is perfectly acceptable.

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