5.Which of the following selectionsbeststates a main idea of the Point essay?A. Gaming is a means to get away from learning.B. Game chat is a place where people are unkind to each other.C. Gaming teaches players many things, but the most important of those things is geography.D. Communication skills gained from gaming apply to many areas of life.
6.Which statement from the passagemost stronglysupports the correct answer to Question 5?
7.Which of the following selectionsbeststates a main idea of the Counterpoint essay?
8.Which statement from the passagemost stronglysupports the correct answer to Question 7?”
9.Match the following quotes to either the Point essay or the Counterpoint essay: Essay Options (4 of 4)PointCounterpointPointCounterpointQuoteEssay“Multiplayer gaming brings people together.”“Our society needs a better sense of community.”“Gaming companies should consider making more efforts to inform parents of bad onlinebehavior by their children.”“Communication is more than just reading and writing.”10.Match each vocabulary word with its corresponding synonym: Word Options (5 of 5)environmentmonikerfosterfoundationrevenueSynonymWordSettingEarningsNicknameBaseEncourage
DAY 14 ACTIVITY“Mother to Son” by Langston Hughes1Well, son, I'll tell you:2Life for me ain't been nocrystalstair.3It's had tacks in it,4Andsplinters,5And boards torn up,6And places with no carpet on the floor—7Bare.8But all the time9I'se been a-climbin' on,10And reachin'landin's,11And turnin' corners,12And sometimes goin' in the dark13Where there ain't been no light.14So, boy, don't you turn back.15Don't you set down on the steps16'Cause you finds it's kinder hard.17Don't you fall now—18For I'se still goin', honey,19I'se still climbin',20And life for me ain't been no crystal stair.“Mother to Son” from THE COLLECTED POEMS OF LANGSTON HUGHES by Langston Hughes, edited byArnold Rampersad with David Roessel, Associate Editor, copyright ©1994 by the Estate of Langston Hughes.Used by permission of Alfred A. Knopf, an imprint of the Knopf Doubleday Publishing Group, a division ofRandom House LLC. All rights reserved.
Dear WJCC Families,
We are facing significant challenges throughout our nation due to the COVID-19 pandemic. As a result, WJCC
Schools will be closed for the remainder of the academic year per the direction of Governor Northam. The
Virginia Department of Education will provide guidance on continued teaching and learning over the next
few days.
Throughout this time, we will continue to provide resources and activities to support learning. The resources
in this packet will help your child practice important skills and review content. This supplemental packet
should support learning activities from March 30th – April 3rd. Additional resources may be posted on Student
VUE for certain subjects. Students are encouraged to check Student VUE during this time.
This work is not required, and it will not be graded. We simply want families to have access to materials
and options during our mandated school closure.
We will be in touch soon with our direction for the remainder of the school year. We hope everyone
remains safe and healthy.
Sincerely,
WJCC Staf
Day 11 Day 12 Day 13 Day 14 Day 15
Read Gaming Communities (nonfiction text).
Complete the Main Idea/ Relevant Details Summary Chart.
View the vocabulary words (terms) in context from the provided glossary.
Use the glossary to complete the Expanding Your Vocabulary Chart.
Closely reread the excerpt from Gaming Communitie s to complete the Deeper
Reading
Practice (multiple choice questions).
Read “Mother to Son” (poetry).
Complete the Relevant Details /Summary Chart.
View the vocabulary words (terms) in context from the provided glossary.
Use the glossary to complete the Expanding Your Vocabulary Chart.
Closely reread “Mother to Son” to complete the Deeper Reading Practice (multiple choice questions).
Secondary Online Programs Available at Home
ExactPath - login.edmentum/
Account Login: WJCCSD Used primarily by grades 3-8 for reading and mathematics. Learning Paths aligned to NWEA data. For this time period – all students allowed at no additional cost
Discovery Education - CONNECT VIA OFFICE 365
Content by standard/subject. Includes virtual experiences and instructional strategies We fully license Essentials and K-8 Science plus Streaming for K-
Office 365 - office/
Online tools for WORD, EXCEL, POWERPOINT, ONENOTE with heavy emphasis on TEAMS. We are fully licensed
EMediaVA - emediava/
Online educational service offering media resources appropriate for PreK-14 All students and teachers. Students use computer login for username and last five digits of student ID for password curriculum, for use in classrooms, home schools, and informal educational environments, such as after-school, community facilities, and museums (the "Service").
Imagine Learning - imaginelearning/login
This program is designed to support the language, literacy, and early reading skills of certain English Learners. Cannot use on a cell phone. Recommendation is 20 minutes a day Licensed for our ELL students
VUE - office/
Student access: va-wjccp-psv.edupoint/PXP2_Login.aspx Primary communication and grading tool
Culture Grams - online.culturegrams/ Explora - *Online Database that students should access from school webpage World Book Online - worldbookonline/wb/products?ed=all&gr=Welcome+WJCC+Public+Schools
Counterpoint: Gaming Does Not Promote Positive Communication by Caroline Rodgers
13 Although gaming has become a leading leisure activity, the benefits as far as communication goes are minimal. More than half of the people in the world’s industrialized countries identify as gamers (“Gaming Gone Global” 2016). Yet the negatives of gaming are clear. You just have to look at how it affects relationships and language use.
14 Gaming damages relationships by reducing communication between gamers and their families and friends. A study at Brigham Young University examined the gaming habits of college students across the country. As the amount of time spent gaming went up, the quality of relationships went down (Hadfield). People need family and friends as the foundation of their life. Gaming damages this foundation.
15 The loss of communication outside of gaming is just part of the issue. An even greater problem is the communication that goes on within the games themselves. This communication takes place in what is called game “chat.” The competitive nature of gaming seems to encourage rude and inappropriate comments.
16 Negative communication is a big part of the gaming experience for committed and casual players alike. Trash talk is common for all forms of competition, but it is especially bad in an online gaming environment. Bullies and sore losers can shout or type insults from the comfort of their own homes. Some people seem to think that it is okay to say things online that they would not say to a person’s face. This has to do with the anonymous nature of chat in many games.
17 Many of the players who use negative speech online are able to hide behind avatars or fake names. So they feel no consequences for their bad behavior. “When people hide behind a moniker they think they can say hateful, hurtful things, and harass people simply because they can get away with it,” noted Morgan Lewis of the online zine Gamer Professionals.
18 There’s a word for a person who posts nasty comments anonymously. That word is coward.
19 Yet, some players are proud of their cruel insults. These players are called trolls. These individuals play online games specifically to ruin the experience for other players. Many times, these are low-level players who are not skilled at the game. Their only enjoyment comes from making other players angry. What’s worse, other players sometimes encourage them. Trolls post about their worst insults on gaming message boards or post videos of the interaction online. These posts and videos often receive positive comments from players who think the insults are funny. Such encouragement makes the online environment worse for victims of these verbal attacks.
20 There are options to combat trolls, but they are often temporary. For instance, players can mute these trolls in some games, but that’s not a long-term solution. A player can also make a complaint to the game company. That might get the offender banned. Even then, friends of the banned person may flame the player who made the complaint. Often the banned person will get a new account with a new avatar or be able to log on from a different computer. Then the player can go right back to making nasty comments.
21 Studies have shown that negative communication is especially directed toward female players. Professors at Ohio University have identified that female gamers are treated differently from males in chat situations. In their study, these researchers played against 1,660 unique gamers. They broadcasted pre-recorded audio clips of either a man or a woman speaking. “Findings indicate that, on average, the female voice received three times as many negative comments as the male voice or no voice” (Kuznekoff and Rose).
22 The easiest way to solve the problem with chat is to require players to use their real names. Unfortunately, this creates security issues, especially for kids. Gaming companies should consider making more efforts to inform parents of bad online behavior by their children.
23 Gaming is not an effective form of communication. Gamers are more interested in winning competitions than in making new friends. As long as negative language is such a major part of game chat, gaming will do more to harm communication than to improve it. Our society needs a better sense of community. It does not need more gaming.
DAY 11 ACTIVITY Main Idea/Relative Details/Summary
Gaming Communities: Do They Encourage Positive Communication? Point: Gaming Helps Develop Communication Skills by Joshua Vink
After reading Gaming Communities: Do They Encourage Positive Communication? Point: Gaming Helps Develop Communication Skills by Joshua Vink, what is the main idea of this informational text?
Main Idea:
Complete the Summary Chart with 3 key details and a summary of selected paragraphs
Paragraphs Three Key Details
Be sure these are the MOST important details within the
paragraphs.
Summary
Include your three key details within your summary
Paragraphs 1-7
Paragraphs 8-12
Paragraphs 13-18
Paragraphs 19-23
Term Definition Image
gamer
el/la
videojugador/
a
a person who plays video games
una persona que juega a videojuegos
chat
chatear
to write messages in an online discussion
escribir mensajes en una conversación en línea
self-esteem
la autoestima
feeling good about yourself
la acción de sentirse bien con uno mismo
relationship
la relación
the way in which two or more people behave toward each other
la manera en que dos o más personas se comportan unas con
otras
anonymously
anónimamente
without sharing your name
sin dar a conocer el nombre
DAY 12 ACTIVITY Gaming Communities: Do They Encourage Positive Communication?
Point: Gaming Helps Develop Communication Skills by Joshua Vink
Words in Context: Expanding Your Vocabulary
Directions: Look at the vocabulary words from the glossary that goes with your text. Choose any four words to complete the following Expanding
Your Vocabulary Chart.
Expanding Your Vocabulary
Word (Term) Definition Word in Context
What sentence from the text uses the word?
Original Sentence
1.
2.
3.
4.
Which statement from the passage most strongly supports the correct answer to Question 5? A. “Gaming helps improve both traditional communication skills and digital literacy.” B. “Learning to use electronic devices for communication is a key part of digital literacy.” C. “People enjoy this type of communication more than the type of communication practiced in English class.” D. “You receive a valuable geography lesson just by playing a game.”
Which of the following selections best states a main idea of the Counterpoint essay? A. Mute features in games can help solve the problem with trolls. B. Games can be beneficial if players want to learn from them. C. Games are designed to promote mean behavior by the players. D. Games are unneeded for communication because there are many hurtful interactions.
Which statement from the passage most strongly supports the correct answer to Question 7? A. “Bullies and sore losers can shout or type insults from the comfort of their own homes.” B. “People need family and friends as the foundation of their life.” C. “As long as negative language is such a major part of game chat, gaming will do more to harm communication than to improve it.” D. “There’s a word for a person who posts nasty comments anonymously. That word is coward. ”
Match the following quotes to either the Point essay or the Counterpoint essay: Essay Options (4 of 4)
Point
Counterpoint
Point
Counterpoint
Quote Essay
“Multiplayer gaming brings people together.”
“Our society needs a better sense of community.”
“Gaming companies should consider making more efforts to inform parents of bad online
behavior by their children.”
“Communication is more than just reading and writing.”
- Match each vocabulary word with its corresponding synonym: Word Options (5 of 5)